The Map Generator Interface (click images for larger versions)
Enter the size you would like your map to be. For learning, I recommend a 10x10
1. x4 base colours to draw with.
2. Enter a custom colour to draw with.
3. Pippet a colour from your map to draw elsewhere.
4. Place your demo player in the selected position.
6. Select area tool.
7. Auto name, when filled - every area you select inherits this name.
8. Auto category, when selected - every area you select inherits this category.
9. Save map.
10. Delete all names and descriptions from the map.
11. Delete the entire map.
1. Zoom the map in.
2. Zoom the map out.
3. Toggle exit display.
4. Toggle icon display (name, description etc).
5. Open and close tools.
Every area that a player can visit MUST have a name, description and category. THe lock is optional. Locking must be 4 numerical digits (0000-9999).
You may click the checkboxes to assign exits to areas, these are also available by the number pad keys 2, 4, 6 and 8 for up, down, right and left. The entrance text is displayed as a person enters from that direction. The exit text is used when a person exits from this diretion.
Points of Interest are things players may look at but not interact with. Kind of like flavour text.
Custom exits allow you to create links between different areas that are not physically connected in the map editor. I.e. from x2 y8 to x11 y17.
Drawing Your Map (click images for larger versions)
Above: Selecting an area to edit.
Above: Drawing on the canvas.
Above: Selecting a custom colour.
Above: Erasing areas.
Above: Pippeting a colour to use again.
Above: Setting the demo user position.
Detailing Your Map (click images for larger versions)
Above: Adding names, descriptions and categories to areas is mandatory.
Above: Adding exits to areas allows players to traverse the world. The exit shortcuts are number pad 2, 4, 6 and 8.
Above: Adding Points of Interest gives flavour to your map.
Above: Adding custom exits allows you to bridge areas that would otherwise be inaccessible.